Skip to main content.

@retainers


@retainers

Usage:
@retainers
@retainers/create <name>,<type>
@retainers/train <owner>=<retainer name>
@retainers/transferxp <id #>=<xp>[,retainer ID]
@retainers/buyability <id #>=<ability>
@retainers/buyskill <id #>=<skill>
@retainers/buylevel <id #>=<field>
@retainers/buystat <id #>=<stat>
@retainers/upgradeweapon <id #>=<field>
@retainers/changeweaponskill <id #>=<skill>
@retainers/upgradearmor <id #>
@retainers/desc <id #>=<new description>
@retainers/name <id #>=<new name>
@retainers/customize <id #>=<trait name>,<value>
@retainers/viewstats <id #>
@retainers/cost <id #>=<attribute>,<category>
@retainer/delete <id #>

Allows you to create and train unique agents that serve you,
called retainers. They are still agents, and use the @agents
command to set their name and description. They can be summoned
in-game through the use of the +guards command while in your home.

Retainers may be five types: champion, assistant, spy, animal, or
small animal. Small animals are essentially pets that may be trained
to perform tasks such as carrying messages, but no combat ability.
Champions are guards and protectors. Non-small animals are assumed to
be any large animal that can serve as a guardian or a mount. Assistants
provide personal assistance in everyday tasks and adventures outside
of combat. Spies may assist in criminal or sneaky activities.

@retainers are upgraded through transfer of XP and the expenditure
of resources. XP transferred to @retainers is multiplied by three,
making it far easier (but much more expensive) to have skilled
retainers. Changing the name, desc, or cosmetic traits of a retainer
is free. The cost of a new retainer is 100 resources, with champions
and large animals requiring military, assistants using economic, and
spies requiring social. Small animals, due to their limited use, only
cost 25 social resources.

/delete will remove a retainer that you own forever.