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Action Id: 2475 Crisis: Participants: Valdemar, Marian, Turo, Edward, Orelia, Regla and Dycard
Status: Resolved Submitted: July 31, 2018, 11:29 p.m. Public: True GM: Puffin

Silver: 20000
Economic Resources: 200
Military Resources: 200

Action by Valdemar

After hearing from High Lord Victus that Jakric Hullman has been spotted around Grihem's Point with pirates flying what seems to be Reveka Tyde's flag, after our own intelligence pointed at a large number of pirates flocking to that same flag, house Grimhall has decided to go pirate hunting. Valdemar will be taking the Grim Fleet out to try to thin out the pirates around his home, along with other key military commanders. They will be trying to capture as many pirates and ships as possible, though the emphasis will be on allowing as few as possible to escape. Valdemar will be looking at maps of trade routes that pass through or near Grihem's Point, including the new one set up by Iseulet Blackshore's group, so that he can find the best places to patrol and set up ambushes for the pirates. He will be focusing mostly on the strategic aspects of the expedition, allowing others who are along to take immediate tactical command when the enemy is actually engaged. Though he will take part in the fighting, of course, wielding Grimhowl when that time comes.


Action by Edward

Logistics. That is what will make a fleet run successful even before and after all the fighting is done. And Edward is going to apply his talents at making sure that the fleet has proper logistics for going on a lengthy pirate hunt. In addition he is the one responsible for making sure the Captains of the various ships and command ships are lined up, they know whom they are answering to and which flag ships they take primary orders from. This will free up Lord Valdemar and Count Turo to focus on other primary fleet maneuvers without worrying about ships getting out of formation. In addition, Edward will be flying his own flag, so to speak, from the dromond of the Isles Canines so that he can ensure that fleet integration between the Grimhall ships and the mercenaries goes well - while Commodore Dycard Blackshore as the one giving official commands to the mercenary elements.


Action by Dycard

As Commodore of the Isles Canines fleet - that is, the man acting as go-between between the forces of Grimhall, Navegant and the mercenary fleet they've hired - Dycard is using the Canines Dromond as his flagship and chief bait, and relaying orders as necessary to keep the Pack working with rather than against the Grimhalls and their allies. Dycard is also making sure that communications flow freely, and that no noble hackles get raised by the Canines' less-orthodox tactics. He's been hired to hunt pirates - this time at least - but the goodwill value of happy customers can't be overestimated.


Action by Turo

Pirates! Turo is all in for pirates. The fleet - the ones that are free, anyway - are mobilised to become a part of the effort to sweep them all up. He applies himself fully to the effort, too. Whether it's in planning the attacks, strategising how to get the most bang for their buck, so to speak, or planning specific engagements, Turo is 100% in on this. While he's not going to swashbuckle his way to the enemy decks, he'll be there for the fighting, commanding ships to maximise their effectiveness.


Action by Marian

Princess Marian Redrain brings the Redrain navy to the aid of Grimhall. With the help of her naval commanders, she uses her war strategy and fighting skills to drive the pirates into the sea. While she'll leave the sailing to the experts, Marian will help in whatever other ways that she can.


Action by Regla

Being the commanding officer of the Navegant Marine forces, Regla Navegant is not going to let her Brother off to fight pirates alone. She, on the other hand, will be there for swashbuckling her way on to enemy decks via boarding operations, landing operations, search and destroy, all that cool military ground stuff.


Action by Orelia

Pirates! Adventure! Trying not to fall overboard! Orelia will be accompanying, having been requested to chronicle the venture. Though she's not hired as a soldier, she's more than willing to defend herself if necessary and will be using Siren Song should the situation arise. The escapades of those involved she will be putting to verse and performing until it 'catches on', embodying all the thrill and swashbuckling drama that audiences are certain to adore.


Result

Jakric Hullman is a hard man to find. But Valdemar Grimhall has every intention of finding him nonetheless. With the aid of Baron Edward and Lord Dycard and the Isles Canines, they pin him down at last. And though there's some who think there's no way it could be easy, Dycard certainly makes it look that way. Somehow he just knows - they are biding their time and planning to attack just before dawn, but Dycard presses on forward, attacking in the late afternoon instead, earlier than expected.

It catches Hullman off guard, and they catch his fleet as the sailors are preparing to sail with the tide. With Count Turo and Lady Regla, Princess Marian, Lord Valdemar and Baron Edward and Lord Dycard - there's not much getting out of it. Buckles are swashed and the fighting is intense - but very brief, and in the end there are two captive galleys and a handful of pirates that Valdemar has every intention of sending through the court system to enthrall or punish.

And Hullman? Hullman is captured for questioning. And there are so many questions.