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Action Id: 4389 Crisis: Participants: Temira
Status: Resolved Submitted: Dec. 6, 2021, 11:07 p.m. Public: True GM: Apostate


Action by Temira

Temira would like to go and check out the village of Caith and see the blood-soaked chambers where the Baroness vanished from. Also wants to ask those in the village about the Gyre now that she has read the history books in the library and wants to find out more.


Result

The shivers are there the moment Temira steps into the abandoned, once blood-soaked chambers that Alessandra is believed to have died in. The feeling of being watched is far more pronounced than she can ever remember, as if someone is standing right behind her the entire time, a palpable sensation of dread that grows all but overwhelming. It takes every effort not to flee the chambers immediately, but she she searches, hoping for something, anything that might give her some hint.

She touches an old bed's covers in the room, and she has a sudden flash. She sees perfectly in her mind's eye the baroness Alessandra sleeping in the bed, and a cheshire smile floating above her, far too many teeth bright white against the darkness. She sees a wave of blood and Alessandra being pulled from the bed, her screams muffled by a shadowmeld covered hand clamped over her mouth. And then a voice whispering to Temira from behind snaps her out of her reverie.

"Once someone picks a path of light or shadow, there is no betraying it. Turning back on it is only death." The room is suddenly pitch black, but it wasn't particularly late when Temira visited, and she can see nothing in the darkness, and can only hear that silken tone speaking low to her. "You can choose, Temira. Blessed by hunger you are, so most would walk in shadow, but if you rather walk in light, you may. If you wish to join us in shadow, then return here bearing a token of what darkness and hunger means to you." And then she's hearing the voice so close it might as well be whispering in her ear, "But if you'd walk in light, and find joy among the fools in the Forgotten Sentinels, then I won't stop you. One could talk to Wil, I suppose."

There's a moment and then a final whisper, "But once you choose a path, there's no going back." And then as if curtains had been pulled aside from a window, the room is perfectly bright again, and the feeling of being watched is gone.