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Action Id: 2598 Crisis: Participants: Alrec(RIP), Felix, Demura, Delilah and Eshra
Status: Resolved Submitted: July 31, 2018, 10:54 a.m. Public: True GM: Puffin

Economic Resources: 200
Military Resources: 300

Action by Alrec(RIP)

Along with his crew and some volunteers, Alrec will take his ship the Bullshark of Setarco and follow the cobalt compass wherever it now leads. The intent of the mission is to see, scout, and learn; therefore as soon as it's clear what the compass is pointing to, the team will turn for home to report their findings.


Action by Delilah

Delighted to join the adventure, Delilah will serve a fundamental purpose of keeping lookout for trouble. She knows the subtle signs of matters going awry in a broad scope. Keeping track of anomalies and anything out of the ordinary, she will record the findings of strange behaviours in logs and records for the expedition. Further, she takes responsibility for corroborating any necessary measurements or descriptions of odd phenomena, whether it's a weird current behaving strangely or any strange creatures defying description. She'll supply the investigatory side of things towards the usual adventurous purposes -- spotting trouble, being the source of strange facts, and the like.


Action by Eshra

Eshra will be going along on this merry adventure! She is a damn good sailor and navigator, which in this case may be more important. Someone needs to know where this thing is taking them! Also she is very near being a shav herself, having only bent knee within the last couple years. That said, if and when they run into tribes of abandon along the way, she can act as an liason between the two. And adventure! Oh and if Alrec takes a stray arrow, well there is someone to get them all home.


Action by Demura

Demura joins Alrec's crew for the expedition, bringing her military expertise to the table as to help them in case they face any hostile threat as well as using this opportunity to learn more about Arvum. The Lyonesse Marquessa will provide some supplies for the expedition (OOC: military resources) in hope they can sustain the journey for as long they need.


Action by Felix

Felix is coming along, to be someone who knows a little about this and that, another blade and armored body. He'll be able to effect some repairs if needed, or provide some simple smithing using the ships tools should such be necessary. An extra pair of eyes and hands, even if he's got no particular skill with tending to a ship at sea. Prayers to Mangata will be had, with an offering at her Shrine by the Sea, and the Shrine within the City. (Eco writs).


Result

The Compass once led to the Gyre - common knowledge among those who know where it came from. But the Gyre is dead, and so now it remains to be seen where the Compass leads. And so they set out. And at first, the Compass spins, pointing nowhere at all, never coming to a stop.

Yet over time, as they sail away from Arx and into the Mourning Seas proper, it seems the Compass finds a direction. They follow it, heading east, and east, and further - beyond Darkwater Watch and to the place where the Darkwater once rested. All the way to the twisting spire that rises up from the water in the center of where the Darkwater once was.

They make their way to the spire, which is little more than a white and shining staircase, twining up into the sky. They go - ashore? - they head to this spire and take the stairs up and look out. Now the Compass is spinning again, as though they've reached whatever it wanted them to see. Looking out across the water, the vista is glorious - the horizon stretches beyond them, and the only land that can be seen is the tiny spec of the island that holds Darkwater Watch in the distance.

And then they look down, and for a moment they see a shining, beautiful city beneath the waves and water. There's a whisper in the air. "Mardomum." Then a darkness comes over them, and a feeling of danger. They race down the stairs as fast as they can, anxious to leave that place. Boarding their ship they start to make their way back to Arx, grateful as their sails fill with wind and their ship cuts through the waves. A storm rolls in but they continue undeterred, knowing they need to get away from that place.

When they arrive back in Arx, the Compass points east. East, it seems, to Mardomum.