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Exploration and Plots

Posted by Apostate on 11/16/18
So it's a coincidence that two big things are rolling out at roughly the same time, but you'll probably be hearing an awful lot about these both upcoming.

1: Exploration will be dynamically created and explorable rooms, right now focusing on shardhavens (think dungeons, usually with an abyssal taint). We'll start testing on them soon, but they'll be automated ways for charaters to dungeondelve, fight monsters, try to discover clues, find lore, get treasure such as weapons or sellable things, alchemical components, etc. Characters can definitely die on them, so they'll need to be tuned pretty heavily. All done by Pax, who is a boss.

2. The 'plots' command. Tehom and NV worked extensively on this for the past few months. For staff, it's a unifying tool to help organize plots and GMing. For players, it's adding structure to help see what stories your characters are involved with (like say, a quest journal), and also running stories and inviting people along, and formulating creating PRPs. See 'help player run plots guide'. Now significantly, since all the hundreds upon hundreds of plot strands now can be entered and organized, this is a lot. A LOT. So for any personal story a character has been working on, it's fine to toss up a plot pitch outlining it, we approve it, and you can add in the clues, actions, visions, etc that are already related to it as beats. Would save us time and work.