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Because Azazel is salty

Posted by Apostate on 01/27/24
A few small battle tweaks, after seeing a bit of the balance. If a character has a soulbond to a powerful creature, Azazel is going to note it, and the luck check to avoid being targeted will be more difficult the more powerful their ally, as it marks them as a primary target. 20+ daunting, 15-19 hard, and minimum roll of normal difficulty for any ally, even if the rest of the combatants are checking at easy.

Gonna scrub the extra round from a self-sacrifice, because that was too confusing and time consuming, and just double the points from the round instead, which would work out to being more under any normal circumstances anyways.

Raising the point tiers a bit for getting difficulty reductions from the presence of supernatural, since that was a bit overwhelming and is a compounding effect for forces already pretty strong.