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Represents your character's skill in trying to understand what other people are feeling, and projecting concern. When used as part of a persuasion command, empathy is used to try to construct arguments to another character that they would find persuasive based on how they feel.

0: People smiling are happy, those crying are sad, and I'm totally not a sociopath!
1: When that person says that nothing is wrong, they mean something is wrong.
2: Uh oh, they actually like talking to you about it.
3: Oh no, and all their friends have labeled you a good listener and you have a knack for this.
4: And you can solve their deep seated problems.
5: And everyone knows it, what have you done?
6: Yeah you pretty much know what everyone is feeling, it's really not a blessing.